Tackling Copyright Issues with Flickr Storm

Written by Skip on August 17th, 2008

In my classroom, we deal with digital images on a daily basis. They end up in our digital videos, PowerPoint stacks, blogs, and posters. My “Teaching with Technology” students are required to have Flickr accounts to organize and share their photos, and we spend a lot of time learning how to resize and repurpose images for different media.

A couple of well-chosen search terms entered to Google will return a plethora of images on any imaginable topic. And therein lies the problem; it’s so easy to find the images that we want that we tend to forget that every image published on the web is copyrighted. In order to legally use that image outside of the classroom, we must have permission of the copyright owner.

As a teacher of teachers, I feel doubly responsible about modeling the right behavior for my post-secondary students. I need to make sure that my teacher candidates know the copyright ropes so that they can properly instruct their students when they become teachers. That’s why I love Flickr Storm.

Flickr Storm is a web-based service that allows you to search Flickr for photos by license. The key is to use the Advanced menu for all of your searching.

When you click the Advanced menu link, you are presented with a drop-down menu with a choice of license types. The majority of photos posted to Flickr are licensed under the “Attribution” agreement, meaning that you can use the photo in a commercial or non-commercial project as long as you give credit to the copyright owner.

There are many other nice features of Flickr Storm. The attribution URL is clearly shown so that you can copy/paste the attribution information into your project. You can create an online library (a “tray” in Storm lingo) of found images on a topic with a URL that you can share with others if you want.

Using Flickr Storm for searches helps me call attention to copyright issues with my students, provides them with a rich source of usable images for their projects, and gives credit to the copyright owners for their work. It’s an essential element of working with digital images.

Does Schooling Still Have Value?

Written by Skip on August 16th, 2008

“I’ve never let my school interfere with my education.” -Mark Twain

I’ve been aware of the concept of “disintermediation” since reading Donald Tapscott’s Growing Up Digital in the mid-90s. Essentially, disintermediation refers to the elimination of the proverbial middle man in a supply chain. As an example, consider what has happened to travel agencies since the advent of digital technologies. Airlines found that they could save considerable money by selling their tickets electronically directly to customers instead of paying travel agents to sell tickets for them. Travel agents became irrelevant to the process of buying tickets, forcing them into one of two choices: close up shop, or figure out what kind of value they could add to travel that customers would be willing to pay for. The mantra for disintermediation is this: “If you don’t add value to a process, then you’re only adding cost.” If you’re only adding cost, you’ll be quickly disintermediated.

Over the years, I’ve given much thought to the idea of disintermediation with regard to K-16 education. I think it makes sense to apply the disintermediation mantra to schools. We should constantly be asking ourselves which processes contribute to the value of K-16 education and which processes only add cost. True introspection might reveal some shocking answers. For example, elementary school teachers bristle at the suggestion that they are babysitters, but in truth one of the values that K-6 education holds for most working parents is child care. If you don’t believe me, try shortening the length of a school day one day per week to provide professional development to teachers. Parents will not allow it.

In education, we do many things because, frankly, it’s what we’ve always done. We make high school students start school at 7:00 am even though research clearly shows that older adolescents are not morning people–a fact that will come as no shock to most parents. We build schools with multiple closed classrooms and few large or flexible spaces because a class has 25 students and one teacher…right? Schools are probably one of the few institutions that look today much like they looked 50 years ago, despite the fact that very few of the social structures, methods of communication, or technology tools that exist today were around even 10 years ago.

My interest in disintermediation was again peaked by a recent article on OpenEducation.net (Higher Education – Dangerously Close to Becoming Irrelevant). While I do not necessarily agree with every point made in the article, I immediately welcomed another opportunity  to look critically at what I do and why I do it and, most importantly, whether or not it is relevant to the effective education of my post-secondary students.

A citation from Dr. David Wliey immediately caught my attention:

Consider Wiley’s description of the typical college classroom experience.

“Students are inside a classroom (tethered to a place), using textbooks and handouts (printed materials), they must pay tuition and register to attend (the experience is closed), talking during class or working with others outside of class is generally discouraged (each student is isolated though surrounded by peers), each student receives exactly the same instruction as each of her classmates (the information presented is generic), and students are students and do not participate in the teaching process (they are consumers).”

My first reaction was that this pretty well summarized my high school experience in the 60s and is largely accurate in that context today. My second reaction was “Haven’t we learned anything yet?” The reality is that digital information tools and ubiquitous access to information and to collaborative learning tools long ago smashed that monolithic model in most businesses and social institutions, but for many (most?) schools the older models of instruction still prevail.

Again quoting Wiley, the unnamed author provides a potentially more relevant contrast to the old instructional model:

“From her dorm room / the student center / a coffee shop / the bus a student connects to the Internet using her laptop (she is mobile), uses Google to find a relevant web page (a digital resource which is open for her to access). While carrying out her search, she chats with one friend on the phone and another using instant messaging to see if they can assist in her search (she is connected to other people), she follows links from one website to another exploring related information (the content is connected to other content), she quickly finds exactly the information she needs, ignoring irrelevant material (she gets what is important to her personally), and she shares her find with her friends by phone and IM (she participates in the teaching process).”

Sadly, this model happens entirely outside of the context of a classroom. What is the potential lesson for us as K-16 educators?

Basically, I think it is absolutely incumbent on educators at every to critically examine what it means to be a student in our classrooms. What is the value of being in my classroom? Are there ways that I could add greater value to the process of educating my students, particularly with regard to the time they spend with me in class? How much time do they really need to spend with me in class? Assume a class period of 60 minutes. If I have a 45 minute lecture and expect a 15 minute discussion, would it be better to podcast that lecture, assign it to students before class, and use the entire 60 minutes together for discussion and extension activities? Apply the disintermediation mantra–are you adding value, or are you only adding cost?

Let’s put ourselves in the place of the travel agents alluded to in the first paragraph. We may realize that our business model is toast and that changes need to be made, or we may hold on to that model until we become completely irrelevant to the process of travel. In the first case, we need to rethink every aspect of our business, figuring out which elements provide value to our customers and which elements are merely costing us money. We then need to develop a model that is relevant to our customers’ needs, and we need to continually reapply the disintermediation mantra to assure that we remain relevant over time.

Or, we can continue to do what we’re doing until the last few customers leave for a travel service that meets their needs.

A Tantalizing Tabblo

Written by Skip on May 6th, 2008

Over the past three semesters, my education undergraduate students have been working with Panraven, a compelling and interesting web site that allows users to create, publish, and even print online storybooks. We have used Panraven to create sense-of-place projects with an eye toward using Panraven as a K-12 classroom tool. My students’ reactions to using Panraven–expressed personally and through their blogs–have been remarkably similar. While they love the final product–a nicely-formatted online storybook–they consistently struggle with Panraven’s many frustrating limitations and apparent beta bugs. Among those:

  • Upload of images is frustratingly slow and often hangs in progress, requiring a browser restart and loss of work;
  • компютри втора употребаDragging images from the media folder to a project sometimes simply doesn’t work at all, again requiring a restart;
  • Text boxes cannot be resized to accommodate more (or less) text than will fit in a given box;
  • Images are fixed and cannot be moved around on a page to facilitate creative layouts;
  • Viewing storybooks online seems inordinately slow, even on a fast campus-wide network.

For these reasons, most of my students reluctantly conclude that Panraven is not a reliable classroom tool, particularly for younger elementary students. The final product, while very compelling, is not worth the potential frustration of using the tool in a K-12 setting.

That’s why I was thrilled to be directed by a colleague to Tabblo (pronounce it “tableau”). Like Panraven, Tabblo creates online storybooks. (It also creates comic books and posters up to 24″ x 36″, but that’s another blog entry.) Unlike Panraven, however, uploading images is very fast. In fact, in my side by side tests on the same computer using the same network, Tabblo uploaded images many times faster than Panraven. Tabblo never hesitated to upload properly, and dragging photos into a story within Tabblo worked perfectly each time I tried it.

Viewing storybooks online is also much faster than with Panraven. Turning a page in Tabblo produces a pleasing”page curl” effect (which works forwards or backwards at both the top and bottom corners of a page) and there is no noticeable delay in loading the next page as there is with Panraven. On the other hand, Tabblo stories appear much smaller on a web page than do Panraven stories (which give you the option of enlarging the display if you want), making captions or small text difficult to read. If there is a way to enlarge Tabblo books, I have not found it yet.

Creating layouts in Tabblo is a breeze, and, while you can choose from a variety of preset layouts, the author is afforded complete control over the placement of images and text boxes on any page. Pictures can be moved from one place to another on a page or dragged off the page and stored in a virtual lightbox for use later. Text boxes can be any size and can be resized easily. It’s simple to insert new pages or delete unwanted pages. And–these actions happen quickly, with no discernible delay in execution.

Tabblo doesn’t win in every category, however. Panraven allows you to embed your stories into a blog, wiki, or other web page. I like this feature very much. Tabblo generates code that “simulates” embedding (that is, it places an image of the storybook cover in your blog), but that image is in reality just a link to the Tabblo web site. It would be wonderful if Tabblo allowed true embedding of projects into web pages.

Below is a test story that I created with Tabblo. Notice that the captions are difficult to read. I cannot find a way to increase the text size in the captions.

 


Tabblo: Canwell Glacier Tour April, 2006

See my Tabblo>

Even so, it looks like I am going to have to change my fall semester syllabus. We’re moving to Tabblo as an alternative to Panraven.

Does Technology Produce Antisocial Kids?

Written by Skip on April 29th, 2008

There are many times when the reality of a situation seems counterintuitive to an observer. A heavy skier reaches the bottom of a hill more quickly than a lighter skier, even though we think that objects should fall at the same rate or that a heavier object should push down harder on the ground and therefore move more slowly. (Google “terminal velocity” for the answer to that one.)

Similarly, we may intuitively feel that technology inhibits social skills of K-12 students, assuming that students must be interacting less with each other if they are using a computer. However, a pair of recent studies reviewed together in eSchoolNews suggests that, at least in a school setting, the use of technology can increase social skills among young students.

In “Tech Encourages Students’ Social Skills,” researchers X. Christine Wang and Cynthia Carter Ching explain the social upside of technology in a primary classroom setting. The first study, “Social Construction of Computer Experience in a First Grade Classroom: Social Processes and Mediating Artifacts,” examined the social interactions of a group of kindergarten and first grade students around two computers scheduled for their use during the classroom day. The newer, more capable computer was the students’ favorite, being everyone’s first choice for free time. Access to the computer was determined by a sign up sheet, and the rules were fairly simple. “Only two students could use a computer at one time, and a timer was used to limit each student’s time on the computer to only five minutes. Those students not being the first to select computers as their first choice activity had to sign up on a waiting list and do other activities while waiting for their turns.”

Wang and Ching observed that students tended to cluster at the computer and enforce the rules in ways that were fair to everyone. Achieving a common goal–in this case, reaching a higher level on a popular game–was a driving factor in the students’ ability to maintain order and also be successful at the game. The students were learning valuable social skills through having a common goal and a common interest in using the computer.

In the second study, “Digital Photography and Journals in a Kindergarten-First-Grade Classroom: Toward Meaningful Technology Integration in Early Childhood Education,” Wang and Ching observed kindergarten and first graders in the same classroom who were creating photo journals using Apple iPhoto software on an iMac. While students were to work with an adult helper while composing their journals, the researchers noted that other students typically played close to the iMac and interacted frequently with the journalists, often asking questions, supplying tips, or commenting on pictures or journal entries. They also interacted with each other while they were taking pictures of their classroom for their journals.

Wang and Ching feel that these studies provide evidence that students’ social skills can be improved through the thoughtful integration of technology tools.

“…the children are engaged in valuable social construction…of their classroom experience and culture by engaging with well-integrated technologies, such as computers or a digital camera.”

I realize that the scenarios presented by Wang and Ching are a far cry from the image we may hold of a high school student locked in his darkened bedroom late at night playing games and chatting–although these are also social activities of a sort and probably deserve some additional study as well. But studies like these help us realize that there is nothing intrinsically “unsocial” about technology. In some cases, technology can be a strong factor in successful socialization.

The Power of Embedding

Written by Skip on March 27th, 2008

As an educator, I find myself posting content on a variety of online sources. In addition to semi-regular blogging, I manage several wikis, maintain a faculty home page, store and publish presentations on Google Docs, and I (somewhat reluctantly) use Blackboard for my ed tech classes. Many of those sources employ the same content. For example. a “How to Use Flickr Slidr” presentation might appear on my professional development blog for faculty, on Blackboard as a resource for my students, and as a URL on Google Docs. Reposting that document in numerous locations every time the original document needed to be modified would be time consuming and prone to mistakes. Besides, it violates my basic principle of doing work only once.

That’s why I find the idea of embedding media so powerful. Most online content services provide ways to embed media into a web page of just about any variety. All you need is a bit of site-generated code and authoring access to a web page. Blogs and wikis are great places to publish embedded media. Even stodgy old Blackboard will allow embedding and display of most media types. Imagine–you no longer have to upload a PowerPoint slide show to Blackboard and have your students download it for viewing. You can upload it Google Docs and embed it on Blackboard as a content item. Any changes you make to your slide show through Google Docs are immediately available to your students (it may require refreshing the Blackboard page) and it doesn’t take up any of your limited Blackboard storage space.

Embedding media is simply a matter of copy a few lines of code from a content service and pasting it into your blog, wiki, web page, Blackboard course site, or any other web page to which you have authoring privileges. The code is automatically generated by the content service site.

Here are a few of the content services that provide automatically generated code that can be copied and pasted into your sites:

  • Flickr (photos)
  • VoiceThread (voice and video annotated stories)
  • Panraven (online storybooks)
  • Google Docs (MS Office compatible word processing, presentation, and spreadsheet files; requires a Google account)
  • Flickr Slidr (generates code for embedding Flick slide shows
  • YouTube, and virtually every other video sharing site (videos)

There are some potential tradeoffs when using embedded media. For example, PowerPoint slide shows uploaded to Google Docs cannot have sound or animation. Careful authoring with these limitations in mind, however, usually results in useful and effective documents.

Below is an example of an embedded VoiceThread project, which I’ve chosen to present in a small size for faster access. Because I have allowed public comment on this project, video or voice annotations added to my original presentation on VoiceThread will automatically be reflected here, and vice versa.

CoSN Investigates Scandanavian Students’ Success

Written by Skip on March 4th, 2008

An interesting follow up to my Feb 29 post (What Makes Finnish Kids So Smart?) showed up today from eSchool News. The article, U.S. Educators Seek Lessons from Scandinavia, reported on a visit to Scandinavian schools by the Consortium for School Networking (CoSN). The purpose of the visit was to find “answers for how students in that region of the world were able to score so high on a recent international test of math and science skills.”

CoSN’s observations speak volumes about the current state of US public schools. In Scandinavian schools, students begin formal education at 7 years, having spent the previous several years in preschool programs aimed at personal responsibility and social development rather than on academics. By the time they get to formal schooling, the situation looks like this:

[CoSN] found that educators in Finland, Sweden, and Denmark all cited autonomy, project-based learning, and nationwide broadband internet access as keys to their success… Grading doesn’t happen until the high-school level, because they believe grading takes the fun out of learning. They want to inspire continuous learning.

What the CoSN delegation didn’t find in those nations were competitive grading, standardized testing, and top-down accountability—all staples of the American education system.

The Scandinavians have apparently learned that drilling young children on facts and figures to produce better scores on standardized tests does not produce well-educated adults. Similarly, they seem to have figured out that guiding students into taking more responsibility for their own learning means that the students…ummm…learn more. And learning can be fun? Why is this surprising?

Could we design a system of public education that was any more backwards? If you need more evidence, visit the Orlando Sentinel.

Smithsonian Images Database

Written by Skip on March 3rd, 2008

Finding images for use in school settings is always an interesting exercise. Aside from the very obvious question of appropriateness of the image, there are questions of copyright, image resolution, and image authenticity. Google image searches and Flickr are wonderful tools, but there can be a significant amount of sifting through extraneous material to find just what you want, and the question of whether or not it’s legal to use that image can hinder the progress of a project.

barite crystalThat’s why resources such as Smithsonian Images are so useful for educators. Images are of very high quality, can be easily verified as authentic, and include a copyright license that allows for fair use for personal, school, or non-commercial use as long as proper credit is given when images are used. (Speaking of which, the image at left is a barite specimen photographed by Laurie Minor-Penland in 1995.)

As you might expect from the Smithsonian Institution, images are tracked by categories that are very useful to educators. The default categories are:

- Air and Space
- American History
- Animals
- Fireworks
- Gems and Minerals
- History of Technology
- Marine Life
- Military History
- Nature
- The Presidency
- Transportation
- Washington, DC

Other categories are available, and there is an excellent search engine on the site.