Social Software

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Prelude - Dangerous Business

I. Connectionist and Connectivist Teaching

II. Web 2.0

III. Remix Culture

IV. The Maiming of Copyright (and the Rise of the Creative Commons)

V. Archiving the Web and the World

VI. Subversion of Hierarchy and Loving the Clutter

VII. Learning Ecologies not Learning Management

VIII. Educational Gaming

IX. The Continued Rise of Social Software

X. New Learner/New Teacher

Conclusion: Good Enough is No Longer Good Enough


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Social Software
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