Educational Gaming
Not Just Tetris
- Simulators and Simulations (technical, application, social)
- MMOGs
- “Social Impact Games” (Prensky)
- Serious Play” (John Seely Brown)
Correlation Between Learning and Gaming
- Instantaneous feedback (feedback is the way in which learning takes place).
- Decisions must come before feedback. Something we don’t do very well in class: requiring frequent decisions.
- Setting goals is also important. Games always have goals. Game goals are about control, being a hero, or succeeding. We should have similar goals in the classroom.
- Adaptivity. Games are constantly adapting to help you or to challenge you.
Gaming and Gender
Student Created Games
Links and Resources
Carol’s Notes on WCET Session with Mark Prensky and David Wiley
Bedlam (Early Interactive Fiction Game)
http://www.figmentfly.com/bedlam/
Introduction to OOP Through Interactive Fiction
http://www.siprep.org/faculty/bphilhour/interactive_fiction.cfm
Download, Compile, and Create an Inform Adventure
http://hacks.oreilly.com/pub/h/3869
Using the Unreal Tournament Engine for Education
http://edufrag.wikispaces.com/
And the Edufrag Blog
http://edufrag.blogspot.com/
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